AI Insights · Timothy · July 2025
Top 5 Boxing Games on iOS in Kuwait: Q2 2025 Performance
Explore the trends in downloads, revenue, and active users for the top boxing games on iOS in Kuwait during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the performance of the top boxing games on iOS in Kuwait showcased some interesting trends. Here's a look at the weekly downloads, revenue, and active users for these popular apps, as provided by Sensor Tower.
WWE SLAM by Topps® Card Trader showed fluctuating revenue, with a peak of around $481 in early April. Downloads were minimal, with only a few instances in the entire quarter. Active users remained low, with minor increases in early June.
WWE Mayhem experienced a moderate increase in revenue, reaching approximately $203 by late June. Downloads saw a steady rise, peaking at 135 in early June. The number of active users increased significantly, ending the quarter at 683.
Real Boxing 2 had stable revenue figures, hovering around the $20-$50 range. Downloads remained consistent, with notable peaks at 71 by the end of June. Active users showed slight growth, closing the quarter at 238.
Boxing Star: Boxing Fight Game recorded a revenue peak of $64 in mid-May, with downloads fluctuating throughout the quarter. Active users showed a gradual increase, culminating at 43 by the end of June.
I, The One - Fighting Games demonstrated strong performance with a revenue peak of $47 in April. Downloads were robust, reaching as high as 221 in early June. The app maintained a healthy number of active users, peaking at 426 at the beginning of June.
For more detailed insights and data, visit Sensor Tower.